A2Z 2020 Challenge

 

A2Z 2020 Blogging Challenge

 

Better Late Than Never:

Well I missed yesterday's A 2 Z and I'm late today. My A 2 Z is based on races in my fantasy world, some will be familiar to you as they appear in most fantasy works by more famous authors than me, so bear with me as we begin the Challenge today with ...

A is for:

ANDROIDS:

Beings that are created with artificial intelligence, they exist in various Dimensions of the T.G. universe. They are built like robots, in order to resemble their makers, and sometimes to infiltrate some other species. On some worlds where they exist, they are treated as less than the creators, as slaves and workers.

On their own worlds they ‘create’ their own offspring, and can live many, many lifetimes. They are due to their artificial intelligence smarter than most give them credit for.

ARONONOS:

Tall Green skinned Aliens, large pointed ears, teardrop shaped faces, large bulbous eyes. They hail from Rehtom. Originally, they were Goblins, but no longer, they stole technology that they didn’t understand, and it all but wiped them out. They grew to giant size, and the side effect was their own imminent deaths.

One Arononos brought a ship load of Goblins in stasis to a far-off world, she taught them what she figured they needed to know in order to survive. She also gave them a set of laws that would stop them from making the same mistakes as her own people had done. Her name was Nilbog Dlrow Rehtom and the Goblins she saved were the Steampunk Goblins from Galc Martoc.

ATOLANS:

This is a race of Water / Ice creatures. They have a blue / green tinge to their skin, with silver eyes and hair. Their hair sticks up at odd angles, and they don’t get taller than 5’6” tall.

This race lives on the Ice planet of Atold, they are also space faring, their ships are like freezers. Their homes are made from Ice, and they can manipulate water and ice to suit their needs. 

B is for:

BANTERIAGAN:

The Banteriagan are a race of four legged beings who walk on all fours, most of their equipment has been created to encompass this, all steering and tech is based at floor or shoulder level. They have large shaggy coated bodies, with anteater type trunks, they amble, but if they do get up a head of steam watch out as they will tear though what ever is in their way as they find it difficult to stop.

Their snout is over a mouth that has flat teeth, they eat vegetables and vegetation. The Banteriagan are mostly peaceful, though there is a legend that in their past they did attack beings who wanted to make them into pack animals and food, so they know they are capable of aggression if necessary.

BLERG:

A creature with a gelatinous outer substance and liquid inner substance that likes to take the form of what ever it comes into contact with, the form isn’t that exact, but enough to make it easy at times to converse with various races. The interior liquid form glitters. Baleen or bristles are encased within the gelatinous outer core, and this filters the small bugs and dust that act as food for the Blerg to absorb.

The Blerg are another telepathic creature, it doesn’t have a mouth or vocal cords, and likes to float around the place when not engaging with other creatures. Is quite innocent in its actions. The Blerg don’t have a home world, they exist in space, and are an ancient creature, they are born, and die in space. Very few end up on planets if they can help it, but their curiosity sometimes gets the better of them.

C is for:

CALLINID:

The Callinid come from the same planet as their race name, they are pale skinned, with knuckle like ridges on nose, dark hair, Green eyes. Mostly found in the Mercenary trade, military or pirate trades, due to them being unruly and giving no corner.

A six-foot male is small. This is a race where both male and female are considered equal in all areas. They are skilled flyers and hunters. The Callinid can sense trouble coming at them and know when most other beings are telling the truth or not.

CHARON:

These are a race of changelings and shapeshifters. In their natural form they have luminescent skin, which is in turn transparent showing all the workings underneath their skin. They don’t have any one shape; this allows them easy transformations.

One or two have become thief’s, others work for military and security organisations. Amongst their own species, on their own world, they have no need to shift into any other form, it was always seen by them as a means of communication, other species didn’t feel that way and kidnapped some making them do as they required.  

D is for:

DANTE:

Inhabitants of the neutral world Dansts, they are not to be trusted, since they could crawl on their worlds surface, they have been doing deals and doing beings out of food and money.

They have progressed to being one of the largest known trading posts. They have opened to the worst of the worst, seeing no difference in their money, as long as it’s genuine, they don’t care.

Dante are three-legged, small race, they have pointed faces much like a rat, complete with beady eyes, whiskers and holes in the sides of their heads for ears. They are hairless and have two arms with claw like fingers, and a tail that splits in two at the base.

They are a pink skin colour; their eyes are grey and the tongue is purple. Their clothing is made to protect them from the sun, keeping all skin covered.

DRAGONIES:

The race of Dragonies are a race of shapeshifters, it’s not exactly clear when this happened, it’s just known by the Dragonies that one day they were huge dragons flying around, making nests, eating what livestock they could find, and the next they were humanoid shaped, with smaller appetites and living in houses.

It appears to have been a mass evolutionary event, caused by what they are not sure of, they know that a few of their mages / science people may have been involved with it. But the area they had been working in is still off limits, several thousand years later.

DUILISH:

A race of Mages, they have magic, but it is passed down through the male linage, and as such is valued highly. They build towers and practice their magic away from everyone else (they don’t have traditional towns, but they do have towers, some are closer than they would like and these are called clusters).

Women are not thought of very highly here, and any woman who is born with magic is viewed suspiciously and is *encouraged* to join an order of Nun like women. This is seen as a better outcome than what was previously done, which was to murder them. The other women who have ‘no’ power are cleaners, and wives, they do the menial work, they farm, cook, and make clothing.

The Mages hold high positions in their society, they use magic to kill anyone that tries to attack them, or to take their place. They have councils in districts and clusters who answer to a higher council who have a Supreme Mage (or king of mages). The mages are also smiths, innkeepers, teachers, etc.,

E is for...

ECCAIL:

These are the second indigenous people from Turaedon and are quite short in stature. They are a peaceful people who try to live with no animosity to anyone or anything around them. They enjoy working with science and technology. They have beige skin, with various colours of black, blonde, red and brown hair. Their eyes are jewel coloured with no difference in the pupil or the so called ‘whites’ of their eyes.

The Eccail prefer to dress in leaf and tree trunk colours, greens and browns. They are more sophisticated in what they choose to wear, suits, dresses, and boots that come to the knee.

The Eccail are incredibly strong, which is hard to believe as they are built in a slight fashion. They weren’t responsible for the deaths of the Borsc males, they did try to cure it, only to find out that it wasn’t wanted, but food was. Their emissaries were killed and eaten.

ELVES:

While in my universe there are elves that are similar to the bow and arrow toting, sword wielding, long haired and pointy eared variety, the one I’m focused on here is the ones on the planet TIR, on a continent which was called Valinor after the lands in Lord of the Rings.

These Elves are modern, well, futuristic really. Advanced as they always were, their weapons of choice are just as deadly as they had always been, mixed with magic and skilled metal craft.

They are still haughty and wear much the same clothing as they always had, but their cities and towns are more along the futuristic element. They sometimes look down on the likes of the Fae.

ESLIX:

A genderless race, from LIXAUR who give birth during their female stage, which occurs after they reach 18 years (Earth Time). After this they lay eggs every five years.

The Eslix are yellow in colour with three fingers and toes, suction cups on each of the fingers and toes. Forked tongue and log tail. They have a cobra like head complete with hood. Their eyes are a light green colour. They blink slow. They hiss when they talk.

F is for...

FAE:

The Fae are fairies, but more like elven fairies, they can shrink, or grow. Like their elven kin they can also fight with blades, bows and staffs. These Fae also know magic and aren’t afraid to use it. Their ears are a little pointy, and their wings shrink down when they are ‘human’ sized and taller.

Their blood is much sought after by the Vampires, who on many of their own worlds that also had Fae, have managed to make them extinct, one or two worlds still have Vamps and Fae on them, the Fae are not free, being kept as ‘special’ food.

FERAL:

Feral’s are species who have gone wild and rouge, usually out just for themselves and surviving for themselves. Not just used on vamps, werewolves and other animalistic creatures, also used to refer to human and humanoids.

FEROG:

The Ferog are the second race from BASITI and while they do appear cat like, have hair and not fur. Their facial features are more human and are quite reminiscent of pirates.

They wear their hair in a point in the front and loads of plaits in the back. They wear a golden ring in their ears. They suffer from Glass Jaw syndrome (punch them in the jaw and they go down like a tonne of bricks. Unlike the peaceful other race, the Ferog like to fight, and will start one at the drop of a hat.

G is for...

GOBLINS, STEAMPUNK:

The Steampunk Goblins of Galc Martoc are about three-foot-high, long pointed ears, mottled green and brown skinned, dark wiry hair. They wear steampunk clothing and cover their eyes with special glasses when in proper light. They live under a long dead volcano in a city that is reminiscent of Victorian cities all over the known and unknown dimensions.

GREI:

From Nelongre, when it was diagnosed as a dying world, its people split off into two groups, one the Ongrei stayed on the planet to try and save it, the others the Grei left. They lived in space stations above their once home world, and then eventually, took off into space. The ships they used were called ‘Star Travellers’.

The GREI are slightly built, living most of their lives for generations in space, they have also developed flight bands that allow them to levitate on any world. They also must take special meds when going planet side.

The space stations are called Flam, Derth, Wal and Her, later joined by Dit and Spe, with plans for another two which will be called Zo and Leve. Over the years the original four were expanded upon as well as more stations built in other universes as halfway points seven in total, called Perw, Tinl, Lor, Sen, Ert, RO, and Viv.

H is for...

HYBRIDS:

Hybrids are these are half wolf, with half vamp, or half gorgon, half ogre, you get the idea. While these are frowned on a Volf or a feral is even more so and considered way down the pecking order.

There are worlds in my universe where Hybrids are the sole occupants due to the wiping out of the original pairing’s.

HANOES:

From Anoes, they love weapons, learning from the tender age of five how to fight and use them, they are prized in armies and as assassins. This is another world of equality, males and females work side by side, and sometimes against each other. They don’t see a difference; both are fully trained to the extent of their abilities. 

Their young are not conceived in the human sense of the world, when a couple want to mate, they pick an egg donor, and a sperm donor, then mix and wait for six months till the off spring has been ‘born’ usually in a special ‘hospital’.

Also, on Anoes, even janitors have been trained to wield weapons, life is dangerous, don’t piss off an Anoes.

As they are so weapon orientated, they are also one of the races that creates a lot of weapons for other races in the universe.

I is for...

INARI:

The Inari come from INARI, a water world, these beings have gills, fins and sometimes even fish tails. They communicate via high pitched sounds.

Inari is a world of sea, stormy in sections, calm in others. It can be shallow, or it can be bottomless. There are many creatures that live in the waters, but the Inari are the main sentient beings.

Families tend to set up together, siblings and such a short distance from the main parental units. They work together, the idea that ‘it takes a whole village to raise a child’ is practiced here.

Everything around them is useful to them, they waste nothing, and keep their waters safe. Explorers have travelled there, and most have not travelled back.

IRICKS:

Giant, bald headed, muscular beings. Prized for their hand to hand combat abilities. Top over eight feet tall, home world is called IRIC, it’s in a distant universe. Its people are very tech savvy but have found that playing dumb often works in their favour.

Their world has been on the slaver routes for generations, crooked politicians have greased the hands of those slavers and fed them the various codes and routes passed their defences.

J is for...

JERMATAI:

They hail from JERMAT. Blue eyes, no dark pupils, green skinned. They are chameleons with the ability to blend into the background. They can grow to about ten-foot-tall; they view six feet as small. They are quite muscular in build long feet and hands.

Both sexes talk with deep resonant voices. All Jermatai are born with flat noses, they are very loyal and great hunters.

As younglings they are removed from their parents at six cycles and separated into camps for male and female. These are clan run, and the Jermatai leave when they are fifteen going into positions within the clan that they have shown most skill at during their time in the camp. Friends made here are friends for life.

JESOK:

From the planet MOR the Jesok are one of three races the second of which are called KIB and the third are called the Rouse. The Jesok live in the mountains of this region, they can climb like billy goats, and even have the cloven hooves to prove it. Their fingernails are very strong, and they use them when climbing and fighting. They also have wiry tails that help them balance and can hang onto stuff as well.

They wear clothing that allows them to move easily, but also keep them warm in the highest parts of the mountains. Their shoes are soft soled, but strong and warm.

The Jesok live in caves, they keep warm using braziers that burn a turf like substance, along with a glowing blue rock that gives off enormous heat. Their young are taught to climb as soon as they learn to crawl (it’s learnt even before walking). As infants and over great distances, the little ones are strapped into a back sling.

K is for...

 KIB:

Second of three races on MOR the first being the JESOK, and the third being the Rouse. Unlike the Mor they live in the air, building floating cities, staying well clear of the land and the goat like Jesok who live in the mountains.

The Kib are tech savvy, which is how they managed to build such gleaming cities dotted around the skies. They have also invented a ‘ALS’ craft that can go from the sky through to the sea.

KIRIUM:

These are bug like creatures, they have four legs at the rear of a bulbous lower body, which is joined to a bulbous upper body by two rings. The Kirium have four upper arms, each of these has pinchers attached. They have another two rings attaching the upper body to the tear drop head, which has bulbous eyes that allows them to see all around them and through things as well, two antenna are attached to their heads allowing them to read signals from afar and a mouth that has pincer like mandibles.

The Kirium have wings, four in total (much like a moth or butterfly), which are transparent, and can move around to help them change direction, and stop when needed. Their bulbous bodies have spinner and slime spinners.

The Rings appear at each of the creature’s joints, this allows the creatures limbs etc., to move in all directions.

L is for...

LAZLOES:

Lightmancers, have the control of all kinds of light. Their world has three Suns and six moons, light is literally everywhere. They wear special suits that allow them to control their core temperature, so that they don’t freeze to death, and don’t accidently kill people using their bodies.

LISPLINA:

A humanoid bat like creature, from PLINA. They walk on two legs and uses its wings to fly as well. There are arms and claw like hands in the wings. Some have fuzzy faces, some bare. They have small black eyes, and their ears are varying sizes depending on their clans.

They do wear clothing, much akin to the humanoids that landed on their world when it was still in its infancy. They have sharp little teeth and tend to like their food practically raw.

Like the bats they resemble, their speech is a series of clicks and beeps that are far above ‘human’ hearing range. A good deal of the Lisplina wear glasses.

M is for...

MIPAFIAIN:

The Mipafiain are very tall all reaching over six feet. They are blue skinned, Those with hair have dark blue almost black plaits that are evenly placed along the top of her head, and come down into dreads at the base of her skull for six inches, others choose to wear their hair un braided, or shaven skulls.

They have pointed ears, and due to evolution as telepaths, no mouth. Those who deal with off worlders wear voice modulators as they found out the hard way, that worlds with ‘speakers don’t like it when they use their telepathy.

MARTOUK:

The Martouk have four arms, two legs, horns and the warriors class have red eyes, while the ruling class have golden eyes. They have tried to take over the known dimensions several times and been beaten back.

They are vicious, not one bit of their technology is their own. They are breed in pods or clans, encouraged to fight each other until the strongest emerge. Most pods / clans are conscripted into the Kings service, either as fighters, or to fill other menial jobs.

N is for...

NABRACK

black hairy, red eyed, pointy eared, double horned eight feet tall. There aren’t many of the original race left, but knowing they were going extinct, and that they could no longer procreate (which is why they are going extinct), they created Android creatures to carry on their race, for every Nabrack, there are five Androids that look like them.

They have worked alongside the Martouk, to take over the dimensions, and they have also attempted such a feat on their own. They were unsuccessful during both (eradicating much needed flesh and bone Nabrack while they were at it).

NARIES:

This race at one stage was humanoid, they lived and worked on and under the world NARI’s surface. But they ended up adoring technology so much that instead of building and living within the confines of Androids, they evolved into the actual computer networks themselves.

When the first peoples arrived on Nari, they thought it deserted, empty buildings, and bare land retaken by nature. They discovered later when they tried to move colonists into it, that it was already inhabited.

This did not go well, the computer people didn’t appreciate being murdered, even if the ones doing the murdering didn’t understand what they were doing until it was explained to them, forcefully.

O is for...

ONGREI:

The second inhabitants of Nelongre, they are the ones that stayed behind on the surface and worked hard to bring their world back from the brink of destruction using tech and magic. The ones that left remained in space to protect the world as the Ongrei worked to save it.

They used a mix of magic and tech to re-launch their world, it now has stringent safeguards, and peaceful towns and (small) cities that hark back to the medieval time period on earth.

Below the surface of the planet, however, are more modern dwellings, computerised surveillance and jails. Off worlders really don’t want to end up here. This world has earned the status of a neutral world, and they will fight you for to retain that right.

OTANBLOC:

Block like beings, from TANBLOC, they float around the place, and their world is block like, everything is square, and square edged. Their buildings are square edged, and even the tears that they cry are square edged. They have faces, and square edged arms, legs, hands, feet, hair, clothing and food.


P is for...

PANOC:

These are flame like Aliens, they are almost always on fire. Their world is fiery as well. They have five suns, and only one moon. The plants and animals on this world are all fireproof.

The Panoc find it difficult to live anywhere other than their own world, they have developed suits capable of containing their fire in order to meet with other beings, and suits for other beings to wear when coming to meet them.

PZI:

Tiny air creatures with butterfly wings, strange scrunched up faces, bright jewel like eyes, tiny thin bodies, light and airy, they wear wispy clothing, and have no inhibitions. They live in the trees, up at the utmost branches they have built cities. They sleep in leaves and in flowers.

The original visitors to this world thought of them as fairies, but that would be true only if you believe in the original fairy legends. They are fighters, temperamental, argumentative, and killers.

Q is for...

QUANORIC:

Beings of Quantum orgins, they exist as energy, and can either be dangerous or non. Again, a world that was thought uninhabited, and later to be found teaming with quantum life.

QUILL:

Quill’s are a race of beings who live on Quillor. This is a tiny world, with shard like debris floating all around it, which gave it its name, and kept it safe from marauding aliens, and later found out to be there on purpose.

The quill is a small race of being, appearing quite timid, they are peach coloured, with lemon hair, and pale green eyes. They don’t fight, as they are also fragile beings, and fighting means death so it isn’t done unless it’s for a quite serious reason.

R is for...

RANGORLIORI:

The Rangorliori, are from Rangor, their world has been used as a Galactic dump for years. Several portals from various worlds are linked to land masses on this planet. The Rangorliori collect the scrap, grade it and sell it to anyone who wants to buy it.

This is one of the worlds that has open borders and access to all beings across all Dimensions.

ROUSE:

These are the third race who inhabit the planet MOR, the first being JESOK are one of three races the second of which are called KIB.

The Rouse live in the sea, they have gills, and fins, they have built underwater cities, and have built methods for the other two races to visit them safely for trade and to stay.

Areas in their cities have been made specifically for air breathers, and with the use of special breathing devices, they can move around with ease, and when retro fitted can be made as air breathers to allow air breathers into water filled areas.

S is for...

SERBERIS:

Dog like creatures from SERBER, a world Twined with TIGEIR. They are like the TIGEIR in the way that they are peaceful on the one hand, and violent on the other, it does not take much to set them off, anything can do it.

SHADOWS:

These are the security division of the T.G. Creatures created back when the Martouk had tried to take over the known dimensions and the T.G. were born. They move and operate in the shadows.

A race of beings who are humanoid in perception, but have no defined features, they attempt to look more humanoid like, but never quite pull it off, there is always something a little off about them. Their touch can cause pain if they wish it.

They live within the T.G. headquarters, in the very basement, having set up their own equivalent of the T.G. council, they rule over their own.

T is for...

THUMAISIANS:

The Thumaisians from Thumsai tore their world apart using Nuclear type weapons. It was on this world that Dyre Griffenwood the person that had originally brought together the Transdimensional Guardians died in rather suspicious circumstances.

There was a bombing, and not only was Dyre killed, but also the negotiating team.

TIGEIRIE:

The Tigeirie are a cat like creature from TIGEIR twin world to SERBER. They are on the one hand a war like nation, and on the other a peace-loving civilisation. Dual natured, changing in the beat of a heart.


U is for...

ULORTI:

The Ulorti are a bird like nation, with massive wings, and bird like feet. Their hands also have sharp talons. They build nests in the mountains, some smaller sections build their nests in the trees, whole villages.

They are beautiful multicolored beings, and sing with amazing voices.

UPORTIS:

This is a race of beings from UPORTA, a world whose people are superbeings, and no one bats an eye to it. The strangest thing would be a non-powered person being on that world, that is what some beings (as they are in the minority) hide.


V is for...

VALENTURIANS:

The Valenturians come from a world called VALLICA and are a race of natural healers. They can reach heights of about six feet tall. Their hair is long and black coloured, which they do not cut as is dictated in their religious tomes.

Women are to be considered the better half of the race. Their eyes are a deep purple colour, their faces are long and narrow, their lips are light blue, their noses are large and hawk like. There are no eyelashes, or eyebrows. The males are not known to have ever grown moustaches or beards.

VALLICAIN:

Extremely tall, around seven foot, with long purple hair and blood red skin. Claws, fangs. This race is known for being bad tempered. Anything can set them off, and it’s best to avoid them if their skin is of a heightened colour.

VAMPIRES:

Vampires are just as nasty in my universe as they are in others, they kill as they please as much for fun as for food. There are whole worlds where they are the chief being, and then there are other worlds where they are still in hiding.

VOLFS:

These are a breed of half Vampire crossed with a half werewolf, who are smarter, faster, stronger than the Vampires and Werewolf’s on their home world. These are usually frowned upon, considered to be just above a feral, but under a hybrid. When it does happen, these creatures are conscripted into Security and Militia, they are unwaveringly loyal, unless of course they have no master. These creatures are stubborn and have a tendency towards anger

They are led by a Volf called Nira and her mate Deacon. Nira was caught in an explosion that changed her DNA, she now has the ‘Cross of Life’ infused in her, along with fey blood. It makes her even more powerful than the highest wolf or vamp. Silver, garlic, and the usual modes of killing volfs don’t count with her.

Nira and Deacon are working towards creating a world where everyone can work in peace together. A substitute food source for Vamps has been found, it is sustainable and does the same for them as regular human blood does.

W is for...

WAU:

They are an extremely powerful race of beings, living in crystal like cities. They can change the shape and structure of things around them, but not their own. They are advanced and intelligent.

WEREWOLFS:

Werewolf’s have their own worlds, where they rule supreme. Packs roam these worlds and they have their own leaders who are all under a higher up leader.

There is one world that has Nine High Clans, smaller clans fall in under them. The leaders of those clans meet on a frequent basis and oversee everything.

These wolves can retain their wolf form as long as they want to. They also keep their mental abilities.

WINEULLOS:

These are from WINEULLO, they are Green scaly skinned, long tongues, orange eys, small hard fins on their backs, and some rising out from the centre of their necks.

They come from a world that kidnaps beings to take part in some of their many games that they have on their world to keep their people entertained.

The participants don’t always survive, those that do have their minds wiped and forced into miniscule labour.

WITCHES:

Magic users, who have their own worlds as well as existing on worlds with other magickal beings. They use magic in their everyday worlds, some even fly on broomsticks, others do not need to.

They use cauldrons, herbs, and rhyming spells. They talk to animals, and dryads as well as other beings.

X is for...

XOMRMAS:

A time travelling race of beings, that like to pop forwards and backwards along their and other beings’ timelines. This is helped by the fact that they are shape changers, and therefore can blend in with the people they are researching.

They are known for writing ‘THE’ definitive historical bible of the known and unknown universes and its peoples.

Y

YALLTARIODS:

Are small, have four legs, and four arms, their bodies are long, their eyes are fly like, their bodies are joined by a small joint in the middle. They creep rather than walk up right.

Their homes are in the forests, within the actual trees themselves, they are still at the bronze age stage.

YANU:

One of four races from MORSPETH. The other three races are Bzain, Ozain and Morsepethian. The Yanu are broad shouldered, blue skinned, with large scale’s that protrude from their limbs when they feel like they are about to attacked. Their hair stands up straight, rod straight on their heads and it’s red, their faces open up in four directions, and they have two sets of feelers on them, their ears are protected by sharp scales, as are their eyes.

Z

ZARCE:

These beings have four eyes, three horns on their heads (centre one is wider than the other two). They are pink skinned, with fine yellow hair that is straight, and red eyes.

A warrior race, they dress in war garb on a constant basis.

ZEORDS:

Transformer like creatures, they can come together and do a power ranger type of larger being to fight their foes. They are sentient machines.

ZIMOBE:

This is another four armed Alien, this one has flat black hair, and a triangle shaped head, with one massive Red eye in the centre of it’s face, their skin is orange, and their hands are more pincher like than hand like.

They dress in green robes and brown boots. Their eye can see infrared, ultraviolet and x-rays.

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